Week z 10 – Villain: Maya pipeline – Displacement Mapping

Task 1

ZBrush to Maya wokflow. Using Zremesher to create a low poly version of the model. Generate UV mapping in ZBrush. Export the displacement and texture (from polypaint) maps. Load into Maya generate HDR lighting et up and apply lighting amaps and subdivision to the model.

We get the next resources to work with:

We open the Zbrush project and start working:

Next we are going to work in maya:

These are my final results:

End of task 1