Sculpt Villain
Using Zbrush Sculpt a head and shoulder bust of a villain. The digital sculpt is aiming for realism through the understanding of the rules of proportion. These rules can be broken to develop caricature however awareness should be documented. Asymmetric facial expressions should be researched and employed to create a villainous look. Texturing should be considered.
For practical modules, all development work and final outcomes will be uploaded to the Digital Sketchbook. It can be hard to track when work is uploaded to the site, so alongside having work on the Digital Sketchbook there will also be a submission via Blackboard. This is to demonstrate that the student has completed the work within the time limit.
Submission Format:
The work should be zipped and uploaded to the Assessment section of Blackboard using the following naming convention:
Please name the file:
‘your name’+’_student ID’+’_Assessment02’.zip
For example:
‘JohnDoe_216789_Assessment02.zip
References:
Context:
The character is based on a prince, that once fought along his comrades in great war against a powerful opposite race, despite being victorious, the princes lost all his beloved ones. And after being corrupted by his anger and seek for revenge, the once humble and kind prince, now is recognised all around the kingdom as a ruthless tyrant that kills and conquers everything without any hesitation, maybe his body is here but its mind still trapped on that long ago carnage that war was.
mood board:
Images:
Horns
Battle scars
Anatomy
Features:
captures:
Progress:
Test renders:
Renders:
Turn table:
End of assignment 2


























